//DREAMWEAVER ROLLOVER EFFECTS
function MM_swapImgRestore() { //v3.0
  var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
}

function MM_preloadImages() { //v3.0
  var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
    var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
    if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
}

function MM_findObj(n, d) { //v4.01
  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
  if(!x && d.getElementById) x=d.getElementById(n); return x;
}

function MM_swapImage() { //v3.0
  var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
   if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}

function flashDetect (version) {
	var MM_contentVersion = version;
	var plugin = (navigator.mimeTypes && navigator.mimeTypes["application/x-shockwave-flash"]) ? navigator.mimeTypes["application/x-shockwave-flash"].enabledPlugin : 0;
	if ( plugin ) {
			var words = navigator.plugins["Shockwave Flash"].description.split(" ");
			for (var i = 0; i < words.length; ++i)
			{
			if (isNaN(parseInt(words[i])))
			continue;
			var MM_PluginVersion = words[i]; 
			}
		var MM_FlashCanPlay = MM_PluginVersion >= MM_contentVersion;
	}
	else if (navigator.userAgent && navigator.userAgent.indexOf("MSIE")>=0 
	   && (navigator.appVersion.indexOf("Win") != -1)) {
		document.write('<SCR' + 'IPT LANGUAGE=VBScript\> \n'); //FS hide this from IE4.5 Mac by splitting the tag
		document.write('on error resume next \n');
		document.write('MM_FlashCanPlay = ( IsObject(CreateObject("ShockwaveFlash.ShockwaveFlash." & MM_contentVersion)))\n');
		document.write('</SCR' + 'IPT\> \n');
	}
	return MM_FlashCanPlay;
}
