var delay=199999 //set delay in miliseconds
var curindex=0
var randomimages=new Array()

	randomimages[0]="../images/sidepics/sidepic1.jpg"
	randomimages[1]="../images/sidepics/sidepic2.jpg"
	randomimages[2]="../images/sidepics/sidepic3.jpg"
    randomimages[3]="../images/sidepics/sidepic4.jpg"
	randomimages[4]="../images/sidepics/sidepic5.jpg"
	randomimages[5]="../images/sidepics/sidepic6.jpg"
    randomimages[6]="../images/sidepics/sidepic7.jpg"
	randomimages[7]="../images/sidepics/sidepic8.jpg"
	randomimages[8]="../images/sidepics/sidepic9.jpg"
    randomimages[9]="../images/sidepics/sidepic10.jpg"



var preload=new Array()

for (n=0;n<randomimages.length;n++)
{
	preload[n]=new Image()
	preload[n].src=randomimages[n]
}

document.write('<img name="defaultimage" src="'+randomimages[Math.floor(Math.random()*(randomimages.length))]+'">')

function rotateimage()
{

if (curindex==(tempindex=Math.floor(Math.random()*(randomimages.length)))){
curindex=curindex==0? 1 : curindex-1
}
else
curindex=tempindex

	document.images.defaultimage.src=randomimages[curindex]
}

setInterval("rotateimage()",delay)



		  