var delay=199999 //set delay in miliseconds
var curindex=0
var randomimages=new Array()
	randomimages[0]="../../images/sidepics/sidepic1.jpg"
	randomimages[1]="../../images/sidepics/sidepic2.jpg"
	randomimages[2]="../../images/sidepics/sidepic3.jpg"
	randomimages[3]="../../images/sidepics/sidepic4.jpg"
    randomimages[4]="../../images/sidepics/sidepic5.jpg"
	randomimages[5]="../../images/sidepics/sidepic6.jpg"
	randomimages[6]="../../images/sidepics/sidepic7.jpg"
	randomimages[7]="../../images/sidepics/sidepic8.jpg"
	randomimages[8]="../../images/sidepics/sidepic9.jpg"
    randomimages[9]="../../images/sidepics/sidepic10.jpg"

	

var preload=new Array()

for (n=0;n<randomimages.length;n++)
{
	preload[n]=new Image()
	preload[n].src=randomimages[n]                                                                                                                                                                                   
}

document.write('<img name="defaultimage" src="'+randomimages[Math.floor(Math.random()*(randomimages.length))]+'">')

function rotateimage()
{

if (curindex==(tempindex=Math.floor(Math.random()*(randomimages.length)))){
curindex=curindex==0? 1 : curindex-1
}
else
curindex=tempindex

	document.images.defaultimage.src=randomimages[curindex]
}

setInterval("rotateimage()",delay)



