var delay=199999 //set delay in miliseconds
var curindex=0
var randomimages=new Array()
	randomimages[0]="images/fppics/fppic1.jpg"
	randomimages[1]="images/fppics/fppic2.jpg"
	randomimages[2]="images/fppics/fppic3.jpg"
	randomimages[3]="images/fppics/fppic4.jpg"
    randomimages[4]="images/fppics/fppic5.jpg"
	randomimages[5]="images/fppics/fppic6.jpg"
	randomimages[6]="images/fppics/fppic7.jpg"
	randomimages[7]="images/fppics/fppic8.jpg"
	randomimages[8]="images/fppics/fppic9.jpg"
	randomimages[9]="images/fppics/fppic10.jpg"
	randomimages[10]="images/fppics/fppic11.jpg"
	
	
	
var preload=new Array()


for (n=0;n<randomimages.length;n++)
{
	preload[n]=new Image()
	preload[n].src=randomimages[n]                                                                                                                                                                                   
}

document.write('<img name="defaultimage" src="'+randomimages[Math.floor(Math.random()*(randomimages.length))]+'">')

function rotateimage()
{

if (curindex==(tempindex=Math.floor(Math.random()*(randomimages.length)))){
curindex=curindex==0? 1 : curindex-1
}
else
curindex=tempindex

	document.images.defaultimage.src=randomimages[curindex]
}

setInterval("rotateimage()",delay)



